God Wars

General Graardor

The Bandos general is a direct but punishing God Wars encounter with strong ranged pressure from his bodyguards.

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General Graardor
Bandos' Stronghold
At a glance

General Graardor

Bandos' Stronghold

WIKI REFERENCED
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Difficulty3/5
Attention4/5
AFK1/5
Risk3/5
Recommended85+ combat stats
Major unlock70 Strength
How ratings work

difficulty1 is beginner-friendly. 3 is moderate. 5 needs end-game access, gear, or execution.

attention1 needs occasional checks. 3 needs regular input. 5 needs continuous focus.

afk1 is not AFK. 3 allows short pauses. 5 allows long low-input periods.

risk1 has limited loss pressure. 3 has meaningful failure cost. 5 has major death, supply, or PvP risk.

Overview and location

Access, encounter type and stat targets

Location

Bandos' Stronghold

Encounter type

Boss

Minimum targets
  • 70 Strength for the stronghold
  • Strong combat stats
  • God Wars protection items
Recommended targets
  • 85+ combat stats
  • Piety or Rigour for your chosen method
  • A planned kill-count route

Requirements

Access and practical preparation

70 Strength

Required to enter Bandos' Stronghold.

God Wars access

Bring protection aligned with the dungeon factions you pass.

Forty Bandos kills or an ecumenical key

Use the standard door-entry system for the boss room.

Tank plan

Solo and group methods require a clear answer to Graardor and his three bodyguards.

Core mechanics

What controls the encounter

M

Heavy melee

Graardor's melee attacks punish weak defence and poor tank positioning.

High
R

Ranged shockwave

His ranged attack can pressure every player in the room.

High
B

Bodyguards

Steelwill, Grimspike and Strongstack continue attacking until handled.

Medium

Gear progression

Method-specific setups and tradeoffs

01Melee teamEntry

Melee team damage

A one-handed stab setup for a team where another player controls Graardor.

  • Abyssal whip or Zamorakian hasta
  • Fighter torso and Verac's plateskirt
  • Dragon defender
  • Blood fury
  • Fire cape and Bandos god item
Advantages+ Osmumten's fang and dragon defender are fully compatible+ Low switch count while learning team spacingTradeoffs- Requires a reliable tank- Bodyguard damage limits trip length
02Melee tankRecommended

Dedicated team tank

A shield-based setup for holding Graardor away from the damage dealers.

  • Osmumten's fang
  • Justiciar faceguard, chestguard and legguards
  • Elysian spirit shield
  • Blood fury
  • Guardian boots and Bandos god item
Advantages+ Justiciar and an Elysian spirit shield reduce incoming melee and Ranged pressure+ Blood fury supports longer team tripsTradeoffs- Lower personal damage than the team-DPS setup- High cost for a role-specific loadout
03Ranged soloSolo

Bowfa kiting method

A two-handed bow of faerdhinen setup with full crystal armour and a Blood Barrage switch for the bodyguards.

  • Bow of faerdhinen
  • Crystal helm, body and legs
  • Necklace of anguish
  • Ava's assembler
  • Ancient sceptre with Blood Barrage runes
Advantages+ No incompatible off-hand is listed with the bow+ Kiting avoids most direct melee hits when executed correctlyTradeoffs- Requires a practiced room route- Mistimed movement can end a solo trip quickly

Recommended inventory

Method-specific supplies and trip planning

1-2 super combat potions (4) or ranging potions (4)4-6 super restores (4)Anglerfish and cooked karambwansBandos boots and unholy blessing for God Wars protectionHouse teleport tabletAncient sceptre, rune pouch and Blood Barrage runes

Strategy

A practical step-by-step plan

1

Choose one coherent role

Use the melee-damage setup behind a tank, the shield-based tank setup at the front, or the full-crystal Bowfa route for solo kiting.

2

Control Graardor's position

The tank faces Graardor away from teammates; a solo ranger follows the practiced room cycle without equipping an off-hand with the bow.

3

Clear the bodyguards

After Graardor dies, finish Steelwill, Grimspike and Strongstack, then use Blood Barrage only with the listed Magic switch.

4

Bank before the tank is empty

End the trip while food, prayer and a safe teleport remain rather than forcing one final spawn.

YOUR ESTIMATE

Profitability and projections

The Wiki Estimate seeds loot and supply fields from current market inputs when available. Every assumption remains editable and your saved values take priority.

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The calculator will update if the selected Wiki method provides a usable average loot value. You can enter your own value at any time.

Kill-count projections will appear after an average loot value is available.

Important drops

Notable rewards and drop categories

Bandos chestplateBandos tassetsBandos hiltGodsword shard pieces

When the Wiki publishes a matching money-making method, its estimated average loot per kill is available in the editable calculator. Otherwise, enter your own verified sample.

What should I upgrade next?

Method-specific progression priorities

1

Team damage: abyssal whip or Zamorakian hasta → Osmumten's fang

The fang is the central one-handed stab upgrade and remains compatible with a dragon or Avernic defender.

Major upgrade
2

Team tank: Barrows armour and crystal shield → Justiciar armour and Elysian spirit shield

Make this role-specific defensive purchase only if you regularly tank for a team.

Moderate upgrade
3

Solo Ranged: crystal bow → bow of faerdhinen with full crystal armour

Treat Bowfa kiting as a separate solo route; the two-handed bow does not use a buckler or defender.

Major upgrade
Upgrade ROIEnter upgrade values to calculate

Common mistakes

Avoidable causes of failed or inefficient trips

Missing protection in the main dungeon

No plan for bodyguards

Standing under the tank in a group

WIKI REFERENCED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published
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