Boss directory

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Compare 36 bosses and encounters by difficulty, attention, risk and account fit. Profit fields remain editable until a verified drop model is connected.

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Showing 36 of 36

Alchemical Hydra
Karuulm Slayer Dungeon
Slayer bossWIKI REFERENCED

Alchemical Hydra

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A high-level Slayer boss with four chemical phases, floor hazards and a strict attack-count rhythm.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ Ranged or melee
Amoxliatl
Ruins of Tapoyauik
Quest bossWIKI REFERENCED

Amoxliatl

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An icy solo boss where crush damage, Protect from Magic and clear movement prevent the arena from filling with damaging pools.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 2/5
75+ melee stats
Araxxor
Morytania Spider Nest
Slayer bossWIKI REFERENCED

Araxxor

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A high-level araxyte Slayer boss using melee positioning, egg control and a choice between collecting or destroying the corpse.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ melee stats
Dharok the Wretched
Morytania
Multi-boss encounterWIKI REFERENCED

Barrows

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A six-brother PvM run that combines short crypt fights, a prayer-draining tunnel and a configurable reward chest route.

Difficulty 2/5 Attention 3/5 AFK 2/5 Risk 2/5
50+ Magic
Branda the Fire Queen
Asgarnian Ice Dungeon
Royal TitansWIKI REFERENCED

Branda the Fire Queen

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The fiery half of the Royal Titans encounter, pairing readable fire hazards with combat-style checks and Eldric's pressure.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 2/5
Balanced combat stats
Brutus
Brutus' arena
Quest bossWIKI REFERENCED

Brutus

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A low-level free-to-play boss in the Lumbridge cow field that teaches movement against alternating charge and stomp attacks.

Difficulty 2/5 Attention 3/5 AFK 1/5 Risk 1/5
20+ in the chosen combat style
Cerberus
Taverley Dungeon
Slayer bossWIKI REFERENCED

Cerberus

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A hellhound Slayer boss whose ghosts, lava pools and prayer management can punish every missed cue.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ melee stats
Commander Zilyana
Saradomin's Encampment
God WarsWIKI REFERENCED

Commander Zilyana

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A fast God Wars boss commonly controlled by kiting while her bodyguards apply pressure from every combat style.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ Ranged
Corrupted Hunllef
Prifddinas
Self-contained encounterWIKI REFERENCED

Corrupted Gauntlet

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The faster, harder Gauntlet variant with less preparation time, stronger enemies and a far more punishing Corrupted Hunllef.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ Ranged and Magic
Dagannoth Rex
Waterbirth Island Dungeon
Multi-boss encounterWIKI REFERENCED

Dagannoth Kings

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Rex, Prime and Supreme form a three-style encounter that can be learned one king at a time or managed as a full rotation.

Difficulty 3/5 Attention 4/5 AFK 2/5 Risk 3/5
85+ in used combat styles
Demonic Brutus
Brutus' arena
Hard-mode bossWIKI REFERENCED

Demonic Brutus

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The hard-mode Brutus encounter adds four-part ghost sequences, faster thresholds and a second phase with overhead-prayer projectiles.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ melee stats
Doom of Mokhaiotl
Mokhaiotl delve
Delve bossWIKI REFERENCED

Doom of Mokhaiotl

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A high-level delve boss where protection-prayer projectiles, demonbane larva switches and the decision to claim or risk rewards define each run.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 5/5
90+ Ranged
Duke Sucellus
Ghorrock Prison
Desert Treasure II bossWIKI REFERENCED

Duke Sucellus

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Prepare the arena efficiently, learn Duke's attack rhythm, and make every melee cycle predictable.

Difficulty 4/5 Attention 4/5 AFK 1/5 Risk 2/5
Recommended: 80+ melee
Eldric the Ice King
Asgarnian Ice Dungeon
Royal TitansWIKI REFERENCED

Eldric the Ice King

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The icy half of the Royal Titans encounter, designed around clear combat-style responses and coordination with Branda.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 2/5
Balanced combat stats
General Graardor
Bandos' Stronghold
God WarsWIKI REFERENCED

General Graardor

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The Bandos general is a direct but punishing God Wars encounter with strong ranged pressure from his bodyguards.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 3/5
85+ combat stats
Giant Mole
Falador Mole Lair
Entry bossWIKI REFERENCED

Giant Mole

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An accessible boss focused on locating burrows and maintaining damage, with Falador shields making tracking much easier.

Difficulty 1/5 Attention 2/5 AFK 2/5 Risk 1/5
Falador hard diary
K'ril Tsutsaroth
Zamorak's Fortress
God WarsWIKI REFERENCED

K'ril Tsutsaroth

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The Zamorakian God Wars general, fought with a team, demonbane melee or practiced solo kiting methods.

Difficulty 4/5 Attention 4/5 AFK 1/5 Risk 3/5
85+ combat stats
Kraken
Kraken Cove
Slayer bossWIKI REFERENCED

Kraken

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A low-intensity Magic Slayer boss with simple tentacle activation, steady trips and a high task requirement.

Difficulty 1/5 Attention 1/5 AFK 4/5 Risk 1/5
75+ Magic
Kree'arra
Armadyl's Eyrie
God WarsWIKI REFERENCED

Kree'arra

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A Ranged-focused God Wars boss where protection, positioning and managing three bodyguards determine trip length.

Difficulty 4/5 Attention 4/5 AFK 1/5 Risk 3/5
90+ Ranged
Mad Angel
Wyrmscraig
Quest bossWIKI REFERENCED

Mad Angel

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A repeatable crush-focused Wyrmscraig boss where side-step cleaves, reflected light and timed Magic protection decide the kill.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
75+ Attack and Strength
Maggot King
Vampyrium
Solo bossWIKI REFERENCED

Maggot King

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A high-level solo encounter in Vampyrium that alternates Ranged and Magic pressure, punishes overhead prayers during screeches and demands crush melee for its punish windows.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ Attack and Strength
Eclipse Moon
Neypotzli, Cam Torum
Multi-boss encounterWIKI REFERENCED

Moons of Peril

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A three-boss dungeon loop featuring the Blood, Blue and Eclipse Moons, with supplies gathered inside the encounter area.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 2/5
70+ melee stats
Nex
Ancient Prison
Group bossWIKI REFERENCED

Nex

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A high-level Ancient Prison group boss with five phases, dangerous team positioning and valuable rare rewards.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ Ranged and Defence
Phantom Muspah ranged-form in-game NPC model
Ghorrock Dungeon
Solo bossWIKI REFERENCED

Phantom Muspah

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Control both forms, manage the prayer shield, and build a clean movement pattern for repeatable solo kills.

Difficulty 4/5 Attention 4/5 AFK 1/5 Risk 2/5
Recommended: 85+ Ranged
Phosani's Nightmare
Sisterhood Sanctuary
Solo bossWIKI REFERENCED

Phosani's Nightmare

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A demanding solo Nightmare variant with fast prayer reactions, strict movement and little room for repeated mistakes.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ combat stats
Scurrius
Varrock Sewers
Entry bossWIKI REFERENCED

Scurrius

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An approachable mechanics trainer with prayer cues, falling debris and rat spawns, suitable for solo or group learning.

Difficulty 1/5 Attention 3/5 AFK 1/5 Risk 1/5
60+ in the chosen combat style
Shellbane Gryphon
The Great Conch
Slayer bossWIKI REFERENCED

Shellbane Gryphon

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A solo Slayer boss on the Great Conch where a tortugan shield, heavy equipped weight and controlled whirlwind placement matter more than Magic gear.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 2/5
65+ Attack
Crystalline Hunllef
Prifddinas
Self-contained encounterWIKI REFERENCED

The Gauntlet

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A self-contained preparation and Hunllef encounter where route planning, resource collection and prayer switches matter more than bank value.

Difficulty 3/5 Attention 5/5 AFK 1/5 Risk 2/5
80+ Ranged and Magic
The Hueycoatl
Hailstorm Mountains
Group bossWIKI REFERENCED

The Hueycoatl

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A cooperative mountain boss with moving phases, tail damage checks and a final head phase designed for small groups.

Difficulty 2/5 Attention 4/5 AFK 1/5 Risk 2/5
70+ melee stats
The Leviathan
The Scar
Quest bossWIKI REFERENCED

The Leviathan

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A Ranged Desert Treasure II boss where attack speed builds until the player uses shadow magic to create a reset window.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ Ranged
The Nightmare
Sisterhood Sanctuary
Group bossWIKI REFERENCED

The Nightmare

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A scalable group encounter using crush melee on the boss, Magic on pillars and coordinated responses to repeated mechanics.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
85+ melee and Magic
The Whisperer
Lassar undercity
Quest bossWIKI REFERENCED

The Whisperer

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A Magic-only Desert Treasure II boss centered on sanity management, precise movement and fast prayer reactions.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ Magic
Vardorvis
The Stranglewood
Quest bossWIKI REFERENCED

Vardorvis

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A fast solo melee encounter where positioning and repeatable reactions matter more as Vardorvis loses health.

Difficulty 4/5 Attention 5/5 AFK 1/5 Risk 3/5
90+ Attack and Strength
Vorkath
Ungael
Solo bossMLUX TESTED

Vorkath

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A complete Dragon Slayer II boss resource with gear paths, repeatable mechanics and an editable profit calculator.

Difficulty 3/5 Attention 4/5 AFK 1/5 Risk 3/5
85+ Ranged
Yama
Chasm of Fire
Group bossWIKI REFERENCED

Yama

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A high-intensity demon encounter for solo or duo play that rewards coordinated melee and magic gear, movement and role awareness.

Difficulty 5/5 Attention 5/5 AFK 1/5 Risk 4/5
90+ combat stats
Zulrah serpentine-form in-game NPC model
Zul-Andra
Solo bossMLUX TESTED

Zulrah

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Learn the three forms, build a manageable switch, and turn Zulrah's rotations into a repeatable routine.

Difficulty 4/5 Attention 4/5 AFK 1/5 Risk 2/5
Recommended: 80+ Magic and Ranged