Myths' Guild basement
Killing Green Dragons in the Myths' Guild
A non-Wilderness green dragon method with very short banking, consistent bones and hides, and no player-killer risk.

Killing Green Dragons in the Myths' Guild
Myths' Guild basement
Overview and location
Access, encounter type and stat targets
Money maker
- Dragon Slayer II
- Dragonfire protection
- Mid-level melee stats
- 75+ melee stats
- Dragonbane weapon
- Fast guild banking loop
Requirements
Access and practical preparation
Required to enter the Myths' Guild basement and use its short bank route.
An extended super antifire provides full protection from ordinary dragonfire without an off-hand, while a normal antifire must be paired with an anti-dragon or dragonfire shield.
Stand in melee range with Protect from Melee when using the defender route so dragonfire protection comes from the super antifire.
Core mechanics
What controls the encounter
Dragonfire
Keep full protection active throughout the trip.
Banking loop
Use the nearby bank to protect value and reduce inventory pressure.
Target cycling
Move quickly to the next available dragon.
Gear progression
Method-specific setups and tradeoffs
Recommended inventory
Method-specific supplies and trip planning
Strategy
A practical step-by-step plan
Choose one dragonfire route
Use an extended super antifire with a defender, or a normal antifire with an anti-dragon or dragonfire shield. Do not mix the assumptions.
Fight beside the short bank route
Use Protect from Melee and the dragon hunter lance in the guild basement while leaving most inventory slots open.
Loot bones and hides
Pick up dragon bones and green dragonhide first, then use the Mythical cape route for frequent low-time banks.
Refresh protection before it expires
Bank or repot before the antifire timer ends rather than losing the shieldless route's complete protection.
Profitability and projections
The Wiki Estimate seeds loot and supply fields from current market inputs when available. Every assumption remains editable and your saved values take priority.
The calculator will update if the selected Wiki method provides a usable average loot value. You can enter your own value at any time.
Important drops
Notable rewards and drop categories
When the Wiki publishes a matching money-making method, its estimated average loot per kill is available in the editable calculator. Otherwise, enter your own verified sample.
What should I upgrade next?
Method-specific progression priorities
Dragon sword -> dragon hunter lance
Dragonbane damage is the central kill-speed upgrade for the short guild banking loop.
Anti-dragon shield route -> extended super antifire and defender route
The super potion supplies complete ordinary dragonfire protection and frees the off-hand for melee damage.
Fighter torso or Proselyte -> Bandos chestplate and tassets
Add melee Strength after the lance and dragonfire plan are already settled.
Common mistakes
Avoidable causes of failed or inefficient trips
Ignoring dragonfire
Losing position during banking loop
Mishandling target cycling: Move quickly to the next available dragon.
Guide status and data source
Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.
Mlux test: Not published