Lizardman Settlement / Lizardman Temple
Killing Lizardman Shamans
A Settlement or Temple Ranged method centered on Shayzien protection, clear jump dodges, purple-spawn movement and the long dragon warhammer chase.

Killing Lizardman Shamans
Lizardman Settlement / Lizardman Temple
Overview and location
Access, encounter type and stat targets
Money maker
- Lizardman access
- Full Shayzien armour (5)
- Ranged and antipoison
- 80+ Ranged
- Full Shayzien armour (5)
- A consistent Settlement or Temple route
Requirements
Access and practical preparation
Use the Lizardman Settlement or Lizardman Temple as the primary route; the canyon remains an optional alternative.
Wear the complete tier 5 Shayzien set to block the shaman's special poison damage.
Bring protection for ordinary poison while keeping inventory space for prayer and loot.
Core mechanics
What controls the encounter
Jump attack
Move away before the shaman lands on the targeted tile, then return to range only after it lands.
Purple spawns
Step away from the purple spawns and do not let their explosion overlap your next jump dodge.
Single-target spacing
Keep enough open floor in the Settlement or Temple to see the jump and purple-spawn cues clearly.
Gear progression
Method-specific setups and tradeoffs
Recommended inventory
Method-specific supplies and trip planning
Strategy
A practical step-by-step plan
Choose Settlement or Temple
Use the Lizardman Settlement or Lizardman Temple as the primary method. Keep the canyon as an optional alternative rather than the default route.
Keep the full Shayzien set equipped
Do not break the five-piece tier 5 set during combat; it protects against the shaman's special poison damage.
Move for the jump and purple spawns
Step clear of the landing tile, then create distance from every purple spawn before returning to damage.
Bank on a repeatable threshold
Use the nearest unlocked Kourend travel and banking route, then record actual kills, loot and supplies in the calculator.
Profitability and projections
The Wiki Estimate seeds loot and supply fields from current market inputs when available. Every assumption remains editable and your saved values take priority.
The calculator will update if the selected Wiki method provides a usable average loot value. You can enter your own value at any time.
Important drops
Notable rewards and drop categories
When the Wiki publishes a matching money-making method, its estimated average loot per kill is available in the editable calculator. Otherwise, enter your own verified sample.
What should I upgrade next?
Method-specific progression priorities
Rune crossbow -> toxic blowpipe
The faster Ranged weapon is the main practical damage step for Settlement or Temple kills.
Toxic blowpipe -> bow of faerdhinen
The bow improves sustained Ranged damage, but the required Shayzien armour means crystal armour is not part of this setup.
Ava's accumulator -> Ava's assembler
Upgrade the cape slot after the weapon while retaining all five required Shayzien armour pieces.
Common mistakes
Avoidable causes of failed or inefficient trips
Ignoring jump attack
Losing position during purple spawns
Mishandling single-target spacing: Keep enough open floor in the Settlement or Temple to see the jump and purple-spawn cues clearly.
Guide status and data source
Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.
Mlux test: Not published