Raid progression

Build the raid, not just the bank.

Choose a raid to compare entry, balanced, and high-end gear paths, then follow the inventory, room, and role guide that matches how you actually play.

Tumeken's Warden in-game NPC model
TOA
Raids 3 progression guide

Tombs of Amascut

Build a flexible three-style setup, learn each path at low invocation, and raise raid level only after the Wardens feel controlled.

Solo to 8 players Invocation based Necropolis, Kharidian Desert
Great Olm in-game NPC model
COX
Raids 1 progression guide

Chambers of Xeric

Learn flexible room scouting, prep only what the team needs, and build toward a clean Great Olm cycle with a gear path that fits solo or team play.

Solo or team Standard and Challenge Mount Quidamortem, Great Kourend
Verzik Vitur final-form in-game NPC model
TOB
Raids 2 progression guide

Theatre of Blood

Use Entry Mode to learn the room language, graduate to a role-based Normal Mode setup, and invest in melee damage only after the team mechanics are dependable.

Entry or team raid Entry, Normal, Hard Ver Sinhaza, Morytania
01Learn at the forgiving level

Use Entry Mode, learner teams, or low invocation to recognize every room before adding pressure.

02Pick one gear path

Balanced, Bowfa, dragonbane, melee, and role-specific routes all have different inventory costs.

03Upgrade the limiting style

Fix the weapon or role that slows the whole raid before buying minor armour switches.