Agility money making

Hallowed Sepulchre, Floor 5

Complete Floor 5 of the Hallowed Sepulchre, choosing between coffin loot and faster completions for a high-intensity Agility profit method.

Level 87 AgilityAttention 5/5AFK 1/5Risk 2/5WIKI REFERENCED
Hallowed Sepulchre lobby in Old School RuneScapeAgility
At a glance

Profit, XP and account fit

WIKI REFERENCED
Wiki EstimateWiki Estimate loading...Checking OSRS Wiki
XP rateAbout 88K Agility XP/hr at seven documented completions
Required level87 Agility
Attention5/5
AFK1/5
Risk2/5
Working capitalHallowed tools plus planks, nails and Vampyre dust for the chosen coffin route
LocationDarkmeyer

Requirements

Mandatory and recommended are kept separate

Hard requirements

87 Agility

Required to enter Floor 5 after the current requirement reduction.

Sins of the Father

Required for Darkmeyer and the Hallowed Sepulchre.

84 Thieving or 92 Agility

One of these is required to open the Grand Hallowed Coffin.

Obstacle skills for optional coffins

The profit route can require 66 Thieving, 54 Prayer, 56 Construction and 62 Ranged.

Recommended

Hallowed grapple, hammer, focus and symbol

Reduce time and failure risk on their corresponding treasure encounters.

Strange old lockpick

Improves coffin opening and preserves time.

Hallowed token while learning

Adds one minute but consumes marks that otherwise have value.

Consistent Floor 5 completion

Six completions is more realistic while learning; seven requires minimal mistakes.

Location and access

Darkmeyer

1

Enter Darkmeyer after Sins of the Father and use the Hallowed Sepulchre entrance in the north-east of the city.

2

Start from Floor 1 and reach Floor 5 before the timer expires. Hallowed tokens can add time while learning.

Gear progression

Only equipment that changes this method

Learning

Completion-first setup

Agility

Protect the run timer while learning Floor 5 patterns.

  • Graceful outfit
  • Strange old lockpick
  • Hallowed token
  • Hallowed symbol
  • Prayer book or antipoison
Useful becauseMore forgiving timerLower poison and trap friction
TradeoffsToken reduces profitFewer coffin supplies
Profit focused

Floors 4 and 5 coffin setup

Agility

Carry the verified tools and consumables used by the Wiki loot route.

  • Hallowed grapple
  • Hallowed hammer
  • Hallowed focus
  • Hallowed symbol
  • Strange old lockpick
  • Mahogany planks
  • Rune nails
  • Vampyre dust
Useful becauseAccess to high-value coffinsRing of endurance chance
TradeoffsMore actions per runLower Agility XP than completion-only laps

Recommended inventory

Adjust quantities to your trip and risk plan

+Strange old lockpick
+Hallowed grapple
+Hallowed hammer
+Hallowed focus
+Hallowed symbol
+Three Vampyre dust per full-loot run
+Mahogany planks and Rune nails
+Crossbow and Mith grapple if hallowed upgrades are missing
+Rune pouch for an enchant spell
+Prayer book or antipoison

Method

A repeatable practical cycle

1
Choose profit or XP

Loot Floors 4 and 5 for profit, or skip lower-value coffins to protect completion speed and Agility XP.

2
Read the obstacle cycle

Commit only after the flame, sword, lightning and teleport patterns create a safe opening.

3
Use hallowed tools

Resolve the matching treasure encounters quickly and keep enough supplies for the final floors.

4
Reach the Grand Coffin

Open it with 84 Thieving or 92 Agility after completing Floor 5.

5
Bank in the lobby

Restock consumables, replace lockpick charges and adjust the route if the timer is consistently tight.

XP vs profit

What changes the tradeoff

About 88K Agility XP/hr at seven documented completions

Floor 5 access now requires 87 Agility. The Grand Hallowed Coffin requires either 84 Thieving or 92 Agility. Looting more coffins raises expected profit but reduces Agility XP/hr.

Profitability

Wiki reference plus your assumptions

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Expected profit depends on market prices, pace and the Wiki method assumptions.

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Your estimate
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Enter values to calculate

Missing assumptions are not treated as zero.

Common mistakes

Method-specific checks

1

Assuming Floor 5 still requires 92 Agility instead of the current 87

2

Reaching the Grand Coffin without 84 Thieving or 92 Agility

3

Looting early coffins before the final-floor timer is consistent

4

Using a seven-completion estimate while still relying on tokens

Useful upgrades

Improvements that affect this method

1
Hallowed focus and symbol

Reduce time on Magic and Prayer encounters.

2
Hallowed grapple and hammer

Improve the Ranged and Construction coffin interactions.

3
Strange old lockpick

Shortens lock interactions and preserves the timer.

4
92 Agility

Allows the Grand Coffin without 84 Thieving.

WIKI REFERENCED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published