Required to make a toy cat.
Making Toy Cats
Build toy cats at a Crafting table 4, bank them through a demon butler and un-note fresh planks and clockworks through Phials.
CraftingProfit, XP and account fit
Requirements
Mandatory and recommended are kept separate
Hard requirements
Required to build a Crafting table 4 in a Workshop.
Needed for the Phials and servant loop.
The clockwork cat is made at this table.
Recommended
The reference loop uses the demon butler to bank twelve cats.
Matches the demon butler load and the un-noting cycle.
Cover servant trips and Phials' five-coin per item fee.
Toy cats can take a long time to sell.
Location and access
Rimmington player-owned house
Move the player-owned house to Rimmington and build a Workshop with a Crafting table 4.
Bring noted clockworks and planks, twelve of each un-noted, and coins for the demon butler and Phials.
Gear progression
Only equipment that changes this method
Clockwork Workshop
Crafting and ConstructionUse the exact POH facility and logistics route rather than a normal bankstanding setup.
- Crafting table 4
- Clockworks
- Planks
- Coins
- Demon butler
- Phials
Recommended inventory
Adjust quantities to your trip and risk plan
Method
A repeatable practical cycle
Use a Rimmington POH with a Crafting table 4 and demon butler.
Choose clockwork toy, then clockwork cat, and repeat as each XP drop appears.
Ask the demon butler to take the twelve toy cats to the bank.
Run to Phials and un-note twelve clockworks and twelve planks.
Return to the table and keep batch size aligned with actual market demand.
XP vs profit
What changes the tradeoff
Each toy cat gives 15 Crafting XP. The attraction is the live clockwork-cat margin, not efficient Crafting experience.
Profitability
Wiki reference plus your assumptions
Expected profit depends on market prices, pace and the Wiki method assumptions.
Missing assumptions are not treated as zero.
Common mistakes
Method-specific checks
Using another player's table and losing servant banking
Forgetting coins for both fees
Buying a large clockwork stack before testing sales
Waiting for a long Make-All animation that the method does not use
Useful upgrades
Improvements that affect this method
Unlocks the toy cat option.
Banks twelve cats during the route.
Reduces time between the table and house exit.
Limits exposure to the extremely low-volume market.
Guide status and data source
Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.
Mlux test: Not published