Required to catch dark crabs.
Catching Dark Crabs
Fish stationary dark-crab spots in the deep Wilderness, then note catches with Piles or use a Fish barrel banking route.
FishingProfit, XP and account fit
Requirements
Mandatory and recommended are kept separate
Hard requirements
One bait is consumed per catch.
The method takes place in deep Wilderness.
Recommended
Strongly recommended; the Wiki 308-catch rate uses its improved catch chance.
Dinh's bulwark can anchor a tank setup.
Provides replaceable Magic defence in unprotected slots.
Support the nearby axe-hut escape route.
Protects stored fish and enables an alternative non-noting route.
Location and access
Wilderness Resource Area
Use the Edgeville lever, slash the web and travel to the Resource Area.
Pay Piles 50 GP per crab to note catches, or bank with a Fish barrel through the Deserted Keep route.
Gear progression
Only equipment that changes this method
Replaceable Resource Area setup
FishingCarry only the required fishing items and inexpensive defensive gear.
- Lobster pot
- Dark fishing bait
- Black d'hide body
- Black d'hide chaps
- Wilderness sword
- Lockpick
- Assorted flowers
Three-item defensive setup
FishingUse protected defensive items while keeping unprotected slots replaceable.
- Dinh's bulwark
- Karil's leathertop
- Karil's leatherskirt
- Black dragonhide armour in remaining slots
- Saradomin brews
Recommended inventory
Adjust quantities to your trip and risk plan
Method
A repeatable practical cycle
Confirm the setting before entering the Wilderness.
Use the 308-catch rate only with Wilderness Elite.
Use stationary spots and pay Piles 50 GP for each noted crab.
Move toward the axe hut or Deserted Keep route and use line of sight to create a logout or teleport opportunity.
Restock bait, food and cheap escape items after every trip or death.
XP vs profit
What changes the tradeoff
Each catch gives 130 Fishing XP. Rada's blessing can increase fish yield without extra XP. The Wilderness Elite Diary materially improves the catch rate.
Profitability
Wiki reference plus your assumptions
Expected profit depends on market prices, pace and the Wiki method assumptions.
Missing assumptions are not treated as zero.
Wilderness risk
Deep Wilderness Resource Area
Profit is only meaningful after the player supplies a death rate and average loss. The 50 GP noting fee is already included in the base formula.
- Axe hut with Lockpick
- Deserted Keep lever
- Freeze or line-of-sight logout
- Teleport only after reaching a permitted Wilderness level
Common mistakes
Method-specific checks
Using the diary catch rate without Wilderness Elite
Carrying excess coins or bait
Forgetting the lockpick
Calling stationary fishing safe to AFK in deep Wilderness
Failing to price the 50 GP noting fee
Useful upgrades
Improvements that affect this method
Raises catch chance substantially.
Protects stored fish and enables non-noting banks.
Strengthens a protected tank setup.
Adds fish yield but is lost if unprotected on death.
Guide status and data source
Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.
Mlux test: Not published