Fishing money making

Catching Dark Crabs

Fish stationary dark-crab spots in the deep Wilderness, then note catches with Piles or use a Fish barrel banking route.

Level 85 FishingAttention 3/5AFK 3/5Risk 5/5WIKI REFERENCED
Raw dark crab from Old School RuneScapeFishing
At a glance

Profit, XP and account fit

WIKI REFERENCED
Wiki EstimateWiki Estimate loading...Checking OSRS Wiki
XP rateAbout 40K Fishing XP/hr at 308 catches
Required level85 Fishing
Attention3/5
AFK3/5
Risk5/5
Working capitalDark fishing bait, 50 GP noting fee per crab and replaceable defensive gear
LocationWilderness Resource Area

Requirements

Mandatory and recommended are kept separate

Hard requirements

85 Fishing

Required to catch dark crabs.

Lobster pot and Dark fishing bait

One bait is consumed per catch.

Wilderness Resource Area access

The method takes place in deep Wilderness.

Recommended

Wilderness Elite Diary

Strongly recommended; the Wiki 308-catch rate uses its improved catch chance.

Three or four protected defensive items

Dinh's bulwark can anchor a tank setup.

Black dragonhide armour

Provides replaceable Magic defence in unprotected slots.

Lockpick and Assorted flowers

Support the nearby axe-hut escape route.

Fish barrel

Protects stored fish and enables an alternative non-noting route.

Location and access

Wilderness Resource Area

1

Use the Edgeville lever, slash the web and travel to the Resource Area.

2

Pay Piles 50 GP per crab to note catches, or bank with a Fish barrel through the Deserted Keep route.

Gear progression

Only equipment that changes this method

Low risk

Replaceable Resource Area setup

Fishing

Carry only the required fishing items and inexpensive defensive gear.

  • Lobster pot
  • Dark fishing bait
  • Black d'hide body
  • Black d'hide chaps
  • Wilderness sword
  • Lockpick
  • Assorted flowers
Useful becauseLow death lossPractical escape tools
TradeoffsWeaker tankingMore frequent banking without Piles
Protected tank

Three-item defensive setup

Fishing

Use protected defensive items while keeping unprotected slots replaceable.

  • Dinh's bulwark
  • Karil's leathertop
  • Karil's leatherskirt
  • Black dragonhide armour in remaining slots
  • Saradomin brews
Useful becauseMuch stronger escape durabilitySupports long noting sessions
TradeoffsProtect Item planning requiredSmited items can materially increase loss

Recommended inventory

Adjust quantities to your trip and risk plan

+Lobster pot
+Dark fishing bait
+Coins for Piles
+Lockpick
+Assorted flowers or another fun weapon
+Slash weapon or Aranea boots
+Three to four Saradomin brews
+Emergency teleport where level allows
+Optional Fish barrel

Method

A repeatable practical cycle

1
Enable PK Skull Prevention

Confirm the setting before entering the Wilderness.

2
Set the diary assumption

Use the 308-catch rate only with Wilderness Elite.

3
Fish and note

Use stationary spots and pay Piles 50 GP for each noted crab.

4
React to PKers

Move toward the axe hut or Deserted Keep route and use line of sight to create a logout or teleport opportunity.

5
Replace supplies

Restock bait, food and cheap escape items after every trip or death.

XP vs profit

What changes the tradeoff

About 40K Fishing XP/hr at 308 catches

Each catch gives 130 Fishing XP. Rada's blessing can increase fish yield without extra XP. The Wilderness Elite Diary materially improves the catch rate.

Profitability

Wiki reference plus your assumptions

Wiki EstimateWiki Estimate loading...Checking OSRS Wiki

Expected profit depends on market prices, pace and the Wiki method assumptions.

Wiki market reference
Checking OSRS Wiki...
Your estimate
All active assumptions are visible and editable.
Enter values to calculate

Missing assumptions are not treated as zero.

Wilderness risk

Deep Wilderness Resource Area

Price the loss before the lap

Profit is only meaningful after the player supplies a death rate and average loss. The 50 GP noting fee is already included in the base formula.

  • Axe hut with Lockpick
  • Deserted Keep lever
  • Freeze or line-of-sight logout
  • Teleport only after reaching a permitted Wilderness level

Common mistakes

Method-specific checks

1

Using the diary catch rate without Wilderness Elite

2

Carrying excess coins or bait

3

Forgetting the lockpick

4

Calling stationary fishing safe to AFK in deep Wilderness

5

Failing to price the 50 GP noting fee

Useful upgrades

Improvements that affect this method

1
Wilderness Elite Diary

Raises catch chance substantially.

2
Fish barrel

Protects stored fish and enables non-noting banks.

3
Dinh's bulwark

Strengthens a protected tank setup.

4
Rada's blessing

Adds fish yield but is lost if unprotected on death.

WIKI REFERENCED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published