Fletching money making

Fletching Ruby Dragon Bolts

Attach ruby bolt tips to dragon bolts in repeatable ten-bolt batches for fast bankstanding Fletching XP and a live market margin.

Level 84 FletchingAttention 3/5AFK 2/5Risk 1/5WIKI VERIFIED
Old School RuneScape Fletching skill iconFletching
At a glance

Profit, XP and account fit

WIKI VERIFIED
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XP rate179,550 XP/hr at 2,850 ten-bolt batches/hr
Required level84 Fletching
Attention3/5
AFK2/5
Risk1/5
Working capitalMaterial capital for dragon bolts and ruby bolt tips
LocationAny bank

Requirements

Mandatory and recommended are kept separate

Hard requirements

84 Fletching

Required for ruby-tipped dragon bolts.

Dragon bolts and ruby bolt tips

Each ten-bolt action consumes matching quantities of both inputs.

Recommended

A nearby bank

The method is entirely bank-based.

Moderate buy batches

Dragon bolt markets can move faster than a large processed stack sells.

Location and access

Any bank

1

Use any bank with a stable connection and enough material capital.

2

Keep dragon bolts and ruby bolt tips adjacent in the bank for repeatable withdrawals.

Gear progression

Only equipment that changes this method

Recommended

Bankstanding setup

Fletching

No worn gear changes the bolt-tip action. Use practical bank access rather than buying decorative skilling gear.

  • Dragon bolts
  • Ruby bolt tips
  • Open bank space
  • Optional Graceful clothing for travel only
Useful becauseNo expensive equipment requirementWorks at any bank
TradeoffsMargin depends entirely on market pricesRepeated input is not AFK

Recommended inventory

Adjust quantities to your trip and risk plan

+28,500 dragon bolts for one hour at the reference pace
+28,500 ruby bolt tips
+Empty inventory slots for processed bolts

Method

A repeatable practical cycle

1
Check the batch margin

Compare ten dragon bolts plus ten ruby bolt tips with ten ruby dragon bolts.

2
Withdraw matching stacks

Keep both inputs in the inventory and use one on the other.

3
Make sets of ten

Select the ruby dragon bolt option and repeat as each action completes.

4
Sell a test quantity

Confirm the real sale price before processing a large stack.

XP vs profit

What changes the tradeoff

179,550 XP/hr at 2,850 ten-bolt batches/hr

XP is fixed at 63 per ten-bolt batch. Profit can switch to a loss as the three Grand Exchange prices move.

Profitability

Wiki reference plus your assumptions

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Expected profit depends on market prices, pace and the Wiki method assumptions.

Wiki market reference
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Your estimate
All active assumptions are visible and editable.
Enter values to calculate

Missing assumptions are not treated as zero.

Common mistakes

Method-specific checks

1

Checking only the guide price instead of the current buy and sell spread

2

Processing more than the market can absorb

3

Assuming fast XP guarantees positive profit

Useful upgrades

Improvements that affect this method

1
Cleaner bank layout

Reduces misclicks and makes the repeated ten-bolt cycle more consistent.

2
Larger but controlled material batches

Reduces shopping interruptions without overexposing the stack to price movement.

WIKI VERIFIED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published