Fletching money making

Making Adamant Brutal Arrows

Attach Adamantite nails to flighted ogre arrows in six-arrow actions, then sell cautiously into the low-volume chompy-hunting market.

Level 62 FletchingAttention 2/5AFK 3/5Risk 1/5WIKI VERIFIED
Old School RuneScape Fletching skill iconFletching
At a glance

Profit, XP and account fit

WIKI VERIFIED
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XP rateAbout 153K Fletching XP/hr at 15,000 arrows
Required level62 Fletching
Attention2/5
AFK3/5
Risk1/5
Working capitalAbout one tested batch of flighted ogre arrows and Adamantite nails
LocationAnywhere or at a bank

Requirements

Mandatory and recommended are kept separate

Hard requirements

62 Fletching

Required to make Adamant brutal arrows.

Zogre Flesh Eaters

Required for brutal-arrow production.

Hammer

Required to attach the nails.

Flighted ogre arrows and Adamantite nails

One of each is consumed per output arrow.

Recommended

Small material batch

The finished arrow has slow Grand Exchange resale.

Six-arrow rhythm

Each action processes six arrows in two ticks.

Bankstanding setup

Keeps both material stacks and the hammer visible.

Self-made shafts, optional

Can reduce capital but changes the total time and profit model.

Location and access

Anywhere or at a bank

1

Use any bank or safe location after Zogre Flesh Eaters with a hammer and both material stacks.

2

Test a small Adamant brutal sale before buying the reference 15,000 materials.

Gear progression

Only equipment that changes this method

Required

Brutal-arrow assembly

Fletching

No worn equipment changes the action. Carry the hammer and both material stacks.

  • Hammer
  • Flighted ogre arrows
  • Adamantite nails
Useful becauseStrong Fletching XPSimple two-input formula
TradeoffsLow-volume outputProfit can reverse with small price moves

Recommended inventory

Adjust quantities to your trip and risk plan

+Hammer
+Flighted ogre arrows
+Adamantite nails
+No unrelated items

Method

A repeatable practical cycle

1
Check the live margin

Compare one flighted ogre arrow and one Adamantite nail with one Adamant brutal.

2
Load both stacks

Keep the hammer in the inventory and use one material on the other.

3
Process six at a time

Let each two-tick action finish before starting the next.

4
Bank only when needed

Both materials and outputs stack, so the method can run continuously.

5
Sell in small batches

Do not assume the low-volume market accepts the full hourly output at the reference price.

XP vs profit

What changes the tradeoff

About 153K Fletching XP/hr at 15,000 arrows

Each arrow gives 10.2 Fletching XP. Six are processed per action, and very high intensity can exceed the 15,000-arrow reference.

Profitability

Wiki reference plus your assumptions

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Expected profit depends on market prices, pace and the Wiki method assumptions.

Wiki market reference
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Your estimate
All active assumptions are visible and editable.
Enter values to calculate

Missing assumptions are not treated as zero.

Common mistakes

Method-specific checks

1

Using Adamant arrowtips instead of Adamantite nails

2

Forgetting the hammer

3

Confusing 10.2 XP per arrow with per six-arrow action

4

Producing a full hour before testing the output market

Useful upgrades

Improvements that affect this method

1
Ogre arrow shaft route

Can supply a cheaper early input when total production time is considered.

2
Stable six-arrow timing

Raises sustainable output toward the reference rate.

3
Smaller sell offers

Reduces exposure to slow resale and misleading guide prices.

WIKI VERIFIED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published