Hunter money making

Hunting Sunlight Antelopes

Tease sunlight antelopes across three prepared pitfalls, using nearby logs and movement-time fletching to keep the trap circuit active.

Level 72 HunterAttention 4/5AFK 1/5Risk 1/5WIKI VERIFIED
Sunlight antelope in-game modelHunter
At a glance

Profit, XP and account fit

WIKI VERIFIED
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XP rateAbout 83.6K Hunter XP/hr at 220 antelopes
Required level72 Hunter
Attention4/5
AFK1/5
Risk1/5
Working capitalHunter's spear or teasing stick plus light travel equipment
LocationEastern Avium Savannah

Requirements

Mandatory and recommended are kept separate

Hard requirements

72 Hunter

Required to hunt sunlight antelopes.

Hunter's spear or teasing stick

Required to provoke an antelope into a pitfall.

Logs and knife or axe access

Pitfall traps must be rebuilt as the route continues.

Recommended

62 Fletching

Allows antlers to be converted into Sunlight antler bolts while moving.

Three-pit north-east area

Supports a continuous circuit when the world is open.

Weight-reducing clothing

Reduces run drain between antelope and pitfall tiles.

Horn of Plenty where applicable

Use only if its current effect benefits the selected Hunter route.

Live antler comparison

Do not fletch automatically if raw antlers are worth more than the resulting bolts.

Location and access

Eastern Avium Savannah

1

Travel to the eastern Avium Savannah and choose the north-east section with three nearby pitfall sites when available.

2

Keep several logs ready or use surrounding trees to rebuild pits without leaving the area.

Gear progression

Only equipment that changes this method

Basic

Three-pit setup

Hunter

Use the required teasing tool and enough logs to prevent an empty pit from stopping the circuit.

  • Hunter's spear or teasing stick
  • Axe
  • Knife
  • Weight-reducing clothing
  • Logs
Useful becauseLow consumable costAll core resources are nearby
TradeoffsFrequent movementOpen worlds can be contested
Recommended

Movement-time processing

Hunter and Fletching

Fletch antlers only when the live margin and level support it.

  • Hunter's spear
  • Knife
  • Graceful clothing
  • Sunlight antelope antlers
  • Teleport for banking
Useful becauseFrees inventory spaceAdds Fletching XP
TradeoffsCan reduce profit when bolt margins are weakRequires 62 Fletching

Recommended inventory

Adjust quantities to your trip and risk plan

+Hunter's spear or teasing stick
+Axe
+Knife
+A handful of logs
+Food only if needed for travel
+Open space for meat, fur and antlers

Method

A repeatable practical cycle

1
Build all three pits

Set the north-east pitfalls before starting the lure circuit.

2
Tease and jump

Provoke an antelope and cross the prepared pit so it follows into the trap.

3
Collect and rebuild

Take the products and restore the pit immediately.

4
Process while moving

Fletch antlers between targets only when their live margin supports it.

5
Bank before the circuit breaks

Leave enough inventory room and logs to avoid stopping mid-route.

XP vs profit

What changes the tradeoff

About 83.6K Hunter XP/hr at 220 antelopes

Each catch gives 380 Hunter XP and 15 Prayer XP. Fletching the antlers adds 10 Fletching XP and inventory space, but should only be done when the bolt margin beats selling the antlers.

Profitability

Wiki reference plus your assumptions

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Expected profit depends on market prices, pace and the Wiki method assumptions.

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Common mistakes

Method-specific checks

1

Starting with only one prepared pit

2

Running out of logs

3

Fletching antlers without checking the bolt margin

4

Standing still for Make-X instead of processing during movement

Useful upgrades

Improvements that affect this method

1
Three-pit route

Removes downtime between catches.

2
62 Fletching

Adds the optional antler-bolt conversion.

3
Cleaner movement

Raises catches without increasing risk.

4
Higher Agility

Reduces the need for stamina support.

WIKI VERIFIED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published