Magic money making

Casting Superglass Make

Cast Superglass Make on buckets of sand and giant seaweed for simultaneous Magic and Crafting XP with a live material margin.

Level 77 MagicAttention 5/5AFK 1/5Risk 1/5WIKI REFERENCED
Old School RuneScape Magic skill iconMagic
At a glance

Profit, XP and account fit

WIKI REFERENCED
Wiki EstimateWiki Estimate loading...Checking OSRS Wiki
XP rate46.8K Magic XP and about 108K Crafting XP/hr at 600 casts
Required level77 Magic
Attention5/5
AFK1/5
Risk1/5
Working capital18 buckets of sand, three giant seaweed and two Astral runes per cast
LocationAny bank

Requirements

Mandatory and recommended are kept separate

Hard requirements

77 Magic

Required to cast Superglass Make.

Lunar Diplomacy

Required for the Lunar spellbook.

Two Astral runes plus Fire and Air runes

Use a Smoke battlestaff or another appropriate elemental setup.

Recommended

Smoke battlestaff

Supplies unlimited Air and Fire runes.

18 buckets of sand and three giant seaweed

The current Wiki method expects about 26.1 molten glass from this inventory on average.

Clean bank layout

The method is limited by repeated withdrawals and spell casts.

Small market test

Molten glass and giant-seaweed spreads can turn the method into a cost rather than a profit.

Location and access

Any bank

1

Switch to the Lunar spellbook and use any bank.

2

Keep buckets of sand, giant seaweed and Astral runes arranged for fast withdrawal.

Gear progression

Only equipment that changes this method

Recommended

Giant seaweed bank setup

Magic

Supply both elemental rune types with one weapon and leave the inventory for materials.

  • Smoke battlestaff
  • Astral runes
  • 18 buckets of sand
  • Three giant seaweed
  • Bank fillers
Useful becauseMagic and Crafting XP togetherWorks at any bank
TradeoffsHigh click intensityMarket margin can be negative

Recommended inventory

Adjust quantities to your trip and risk plan

+18 buckets of sand
+Three giant seaweed
+Two Astral runes per cast
+Smoke battlestaff equipped
+Empty slots for generated molten glass

Method

A repeatable practical cycle

1
Check the material spread

Compare 18 sand, three giant seaweed and two Astral runes with 26.1 molten glass.

2
Withdraw one inventory

Use the 18:3 material ratio from the current Wiki method.

3
Cast Superglass Make

Bank the created glass after the animation begins.

4
Choose dropped-glass handling

Ignoring dropped glass maximizes casting speed; collecting it increases glass yield but lowers casts per hour.

5
Repeat at your pace

Edit the calculator rate if 600 casts/hr is not sustainable.

XP vs profit

What changes the tradeoff

46.8K Magic XP and about 108K Crafting XP/hr at 600 casts

The giant-seaweed inventory gives 78 Magic XP and 180 Crafting XP per cast. Faster banking can raise both rates, while collecting dropped bonus glass reduces throughput.

Profitability

Wiki reference plus your assumptions

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Expected profit depends on market prices, pace and the Wiki method assumptions.

Wiki market reference
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Your estimate
All active assumptions are visible and editable.
Enter values to calculate

Missing assumptions are not treated as zero.

Common mistakes

Method-specific checks

1

Expecting exactly 26.1 glass every cast instead of treating it as an average

2

Counting 180 Crafting XP as Magic XP

3

Buying an hourly stack before testing the molten-glass price

4

Collecting dropped glass while still using the maximum cast rate

Useful upgrades

Improvements that affect this method

1
Smoke battlestaff

Removes elemental rune costs.

2
Bank fillers

Reduce withdrawal errors.

3
Consistent keybind rhythm

Improves sustainable casts per hour.

WIKI REFERENCED

Guide status and data source

Guide facts have been researched against reliable game and Wiki information. The Wiki Estimate uses current market inputs when available, while the calculator remains controlled by the player.

Mlux test: Not published